#SHADOW OF CHERNOBYL ENDINGS FULL#
What bothers me with the shooting is that it almost takes a full clip of 30 rounds to kill one enemy using a fair AK. For realism I would play OFP, ArmA or the more linear Red Orchestra. However, it's not a realistic shooter as some others suggested. I would picture it as a Mad Max scenario in a radio active Ukraine with unknown mutant horrors lurking. The atmosphere of the game is good and scary. The AI's are fairly good, they take cover behind corners and aim well. Some quests will take you to underground bunkers or houses and here the game looks more like a classic FPS. You move freely around the lands and you can explore on your own loading only at level borders.
#SHADOW OF CHERNOBYL ENDINGS UPGRADE#
You pick up quests, loot, trade and upgrade you gear much like a RPG. The AI's are fairly good, they take cover behind corners and aim The game is quest based rather than linear.
![shadow of chernobyl endings shadow of chernobyl endings](https://i.ytimg.com/vi/Y8IpFZI5Njg/maxresdefault.jpg)
The game is quest based rather than linear. I kept playing to find out how it ended (and I found three different endings), but it really was not very fun at the end. The game started out good, but towards the end it was just a fast FPS, and I don't like that. So I ended up carrying around the coolest guns, using all sorts of crap I came along, because I didn't want my coolest gun to break.
![shadow of chernobyl endings shadow of chernobyl endings](https://guides.gamepressure.com/stalker/gfx/word/699621609.jpg)
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Thirdly I hated the fact that my weapons became useless very fast, because I wore them out, so to say, and there was no way for me to repair them. Secondly the re-spawning of enemies some places made the game close to unplayable. First of all I pretty much have to empty a clip into the face of an enemy to kill him. There are a few things I didn't like though. The atmosphere was great, the setting cool, the weapons nice and the story good enough to keep me interested throughout the game. Secondly the re-spawning It has been a while since I last played this game, but when I did I loved it. It has been a while since I last played this game, but when I did I loved it. it can be tricky and difficult and it will certainly test your patience both with difficulty and pace.
![shadow of chernobyl endings shadow of chernobyl endings](https://forums.nexusmods.com/uploads//profile/photo-5309346.jpg)
In closing this game IS NOT FOR PUSHOVERS. they are particularly good underground as you can see the shadow effects from light sources, however there are several flaws on the graphics that make it seem older than the time it came out, like the surface ground and flora seems old with the textures it uses, still the graphics make up for incredible atmosphere, so does the sound with very convincing wild life sound, underground effects that will make your blood chill, and gun sounds The plot is somewhat average and the voice acting is fair, although listening to someone talk russian in one instance and perfect english the other feels kind of awkward. The AI might lean on the silly side, as you may notice some enemies are doing the same moves again and again while they fight you, still though they are nothing sort of easy and you can die pretty easily in stalker. the interface is easy to understand and to use. In harder difficulties the game adds several notes of realism and is only for the most dedicated and hardcore players, although its nowhere near the realism of games such as ARMA. You are expected to survive with limited resources that are already pretty scarce in the world. It throws you into the fray, Pripyats exclusion zone, where mutant monsters and physics defying anomalies ravage the land. its pacing is meant to be slow, and the game wont take your hand for a pleasant walk in the park. In harder difficulties the game certainly not a game for everyone.